One of many works in progress.
Glitch 2 is now available for Windows, Mac and Linux!
Visit the new website for downloads and more information.
This post is ridiculously late because I’m such a distracted/busy/lazy shit when it comes to blogging, but, just in case you didn’t already know, I wanted to mention that the incredibly fun game Super Space Rubbish (which I’ve mentioned before) is now available on the Slakinov website.
The game is addictive as hell and will have you shouting four-letter words at the top of your lungs when it all inevitably goes pear-shaped, just before you mutter “one more try…”, until finally coming to your senses at 3am and realising that you’ve got work in the morning. Good stuff!
You can purchase Super Space Rubbish for the insultingly low price of $4, which gets you the full game with its in-depth career mode and many other features, plus a superb original soundtrack by Datassette. On top of that, for a measely $1 extra ($5 total!) you can purchase the DinoRubbish MegaBundle which features both Super Space Rubbish and the shit hot Dino Run SE by indie games bad-asses PixelJam, plus the original soundtracks for both games!
John Davies (the guy behind Datassette and Slakinov) is a very good friend of mine, so if you care at all about indie developers and musicians then I urge you to show him some love by supporting his work!
[kml_flashembed movie="http://www.youtube.com/v/IQTM9rzKMGs" width="640" height="505" /]
Space Rubbish – the frenetic new shoot’em up game by Datassette – is a modern take on the timeless arcade classic Asteroids, with a host of exciting new features that bring it bang up to date.
Blast your way through space debris to harvest the precious ores within, all the while dodging lethal, high velocity shards that splinter off from carelessly aimed shots. Defend yourself from waves of enemy attackers, energy leeching space vampires, boss battles, and other hazardous entities. Dock your ship with roaming traders to earn credits and purchase essential upgrades to your weapons, engine, shields and other systems.
Featuring original music and sound effects by Datassette, realistic physics, gorgeous particle effects, in-game achievements, and hours of honest-to-goodness classic arcade fun, Space Rubbish is coming soon from Slakinov to a browser near you!
There are a few new t-shirts and hoodies available in the shop. I’ve also switched all of the previous designs over from the standard ‘classic’ t-shirts to much higher quality American Apparel t-shirts instead, which are a little bit more expensive but believe me they’re really comfy and definitely worth it!
Also new is the custom product designer. If you can’t find something that you like in the standard shop, then take a look at the wide range of clothing and accessories that Spreadshirt has to offer, and create your own customised product featuring Illformed designs in any size, shape, style or colour that you want!
Glitch has been voted one of the 13 best free VST plug-ins in the world today by Music Radar. There are some real heavy hitters in the line up such as Kjaerhus Audio’s Classic effect series, Togu Audio Line’s effect series and NoiseMaker synth, Ichiro Toda’s Synth1, Magnus Jonsson’s Ambience reverb and Voxengo’s SPAN, so it’s an honour to be featured alongside such developers whose work I admire and use quite regularly in my own music. Many thanks to the staff at Music Radar and especially to all the users who nominated Glitch. Cheers!
I have opened a shop on Spreadshirt to offer Glitch t-shirts and other merchandise that I think people might enjoy. There’s only a handful of items available at the moment, but I’ll be gradually adding a wider range of designs and products as time goes on. Please take a look and see if there’s anything you like!
A collection of time-lapse scenes that I shot while on vacation in Toronto recently, photographed using my Canon G9, with help from CHDK and an intervalometer script. I used VirtualDub to process the 3,000+ photos into actual video. The music is an untitled track that I started back in 2007, but never got around to finishing.