This post is ridiculously late because I’m such a distracted/busy/lazy shit when it comes to blogging, but, just in case you didn’t already know, I wanted to mention that the incredibly fun game Super Space Rubbish (which I’ve mentioned before) is now available on the Slakinov website.
The game is addictive as hell and will have you shouting four-letter words at the top of your lungs when it all inevitably goes pear-shaped, just before you mutter “one more try…”, until finally coming to your senses at 3am and realising that you’ve got work in the morning. Good stuff!
You can purchase Super Space Rubbish for the insultingly low price of $4, which gets you the full game with its in-depth career mode and many other features, plus a superb original soundtrack by Datassette. On top of that, for a measely $1 extra ($5 total!) you can purchase the DinoRubbish MegaBundle which features both Super Space Rubbish and the shit hot Dino Run SE by indie games bad-asses PixelJam, plus the original soundtracks for both games!
John Davies (the guy behind Datassette and Slakinov) is a very good friend of mine, so if you care at all about indie developers and musicians then I urge you to show him some love by supporting his work!
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Space Rubbish – the frenetic new shoot’em up game by Datassette – is a modern take on the timeless arcade classic Asteroids, with a host of exciting new features that bring it bang up to date.
Blast your way through space debris to harvest the precious ores within, all the while dodging lethal, high velocity shards that splinter off from carelessly aimed shots. Defend yourself from waves of enemy attackers, energy leeching space vampires, boss battles, and other hazardous entities. Dock your ship with roaming traders to earn credits and purchase essential upgrades to your weapons, engine, shields and other systems.
Featuring original music and sound effects by Datassette, realistic physics, gorgeous particle effects, in-game achievements, and hours of honest-to-goodness classic arcade fun, Space Rubbish is coming soon from Slakinov to a browser near you!
Here is a rad new video by my annoyingly prolific buddy Steve Mason – one half of the notorious (and delicious!) duo known as Original Recipe. The graphics are generated in realtime using Touch and driven by FFT analysis of the audio input. The audio in question is “Workin’ The Middle”, a tantalising preview from their upcoming album Nigiri, Please, due to be released this autumn… or, this fall, if you’re one of those people.
“Nanotube” is a wicked little flash game that my mate John put together. The game itself is fairly simple: You must rotate the outer ring of cells to catch the corresponding coloured particles which move outwards from the center of the screen. For every particle you catch your energy bar gradually turns green, while missed particles cause it to gradually turn red. Keep it in the green to score points, but go too far into the red and it’s game over.
Don’t let the simple mechanics fool you, though… this game is a tricky little bugger! It quickly goes from nice and casual to absolutely frantic, where one little mistake can lead to a huge, panicked chain reaction, shouting “oh shit! oh shit! oh shit!!”
“Mars Wind are 2 hard techno kids from the streets, and the lovely Marta who sings from her cold heart into the fast night. Rip it up to this!”
Mars Wind is a project that in_tense and I created in the haze of an extended drinking binge… yay, vodka!
We decided to deliberately limit ourselves to the SID chip for all of our melodic and percussive needs (or at least an emulation of one, courtesy of QuadraSID VSTi by reFX), abandoning the traditional approach of using more advanced synthesisers which would have us wasting far too much time browsing endless presets.
Working within these constraints actually created a great sense of freedom and forced us to be more creative. Our intention was to create short, fun tracks with a high replayability factor.